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Here is an extract of the relevant section, image produced at 320x240
#include "colors.inc"
camera {
location <0, 0, -7>
look_at 0
angle 30
}
light_source { <1000, 1000, -1000> White }
#declare MyTex = texture {
pigment {
agate
turbulence 0.75
lambda 4
omega 0.91
octaves 10
color_map {
[0.000 color rgb <0.42,0.96,0.39>]
[0.815 color rgb <0.35,0.77,0.26>]
[1.000 color rgb <0.51,0.62,0.43>]
}
}
normal {
bozo
turbulence 0.98
lambda 1.1
normal_map {
[0.26 dents 2.78 scale 0.34]
[0.62 agate turbulence 0.4]
[1.00 dents 2.78 scale 0.34]
}
}
}
box {<-1.9,-1.45,0>,<1.9,1.45,0>
texture {MyTex}
}
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3eaeea6c@news.povray.org...
> Pirate Lord <pir### [at] btinternetnospamcom> wrote:
> > I would like this texture to be applied so that when moving off the left
of
> > the image, the texture carries on from the right.
>
> Seeing the current code you are using would help giving you a definite
> answer (because by default an image map repeats itself, so if it doesn't
> you must have done something to turn this default behaviour off).
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// -
Warp -
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